'Greater glyph vampire' is great vs mortal units.Īdamantium: Pathfinder, Vampire / Occultist, White Mage, The one that heals all squad members after a battle,Īll glyphes that give +5 of a damagetype runesĮarly on the owl glyph you describe is very powerful and helped me to finish hard difficulty with Lore Grimm. 'corrupted glyph arcanist' + 'greater glyph white mage' is good on a caster hero that does white damage, just dont kill your own troops. 'corrupted glyph life giver' is OP, just have someone that can dispel the curse after. If I have a good healer with good skills I put 'corrupted glyph vampire' on them, goblin shaman is a good healer but late game he needs to have 'regenerate' 'Mend' and 'regenerative presence' to be useful, if he doesnt have those 3 skills hes useless compared to alchemists and dwarf healers, so if you get bad skills kick that healer and level a new one. The cleanse glyph or trinket/book on a hero or on any character that has 5+ focus I prefer to have 3 characters in a stack with the cleanse ability it can win you a lost fight. Archers with poison glyph, then give a caster or melee character the glyph to spread poison, poison in this game can win whole battles of the enemy is stacked in front of you, vs undead same thing but use fire, aoe damage affects morale more than single target and can devastate the enemy's damage output, if you use a caster to spread fire/poison remember +2 range glyph affects spells as well as arrows.Īt the start and even later in the game archer with web glyph, can control dangerous units so they don't get into melee until late in the fight.
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